===================================================================== *** Tempest's BUILD Tutorial *** Lesson 8 : Making teleporters ===================================================================== Purpose: A tutorial on making teleporters in Duke Nukem 3D using Build. Teleporters are cool and can enhance DukeMatch a lot. Everything can go through a teleporter, try shooting a rocket into an elevator! Step 1: Make two teleporter pads. They don't have to be the same size or shape. Step 2: Place a sector effector(SE) on each teleporter pad. (Point to the floor, press S to insert a sprite, press V twice to get a listing of all the sprites, and select sprite #1). It doesn't matter where you put the SE's, as long as they're in their intended teleporter sector. Rotate the sprites in 2D-mode with the < and the > keys to point the direction the player will look at when he/she teleports. Step 3: Assign both SE's a Lo-tag value of 7 (2D-mode, press 'Alt-T') and an equal Hi-tag value (2D-mode, press 'Alt-H'). It doesn't matter which value you choose as a Hi-tag, as long as they're the same for both teleporter SE's, and as long as they're not the same as the Hi-tag value of any other SE's that you might have in your level. That's it! ===================================================================== Cho Yan Wong (aka Tempest) pwong@pobox.leidenuniv.nl http://www.wi.leidenuniv.nl/~cwong/myindex.html =====================================================================